<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Blog on Based Practice</title><link>https://basedpractice.com/posts/</link><description>Recent content in Blog on Based Practice</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>© 2026 Mark</copyright><lastBuildDate>Mon, 01 Jun 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://basedpractice.com/posts/index.xml" rel="self" type="application/rss+xml"/><item><title>Built for Enterprise... kinda?</title><link>https://basedpractice.com/posts/built-for-enterprise-kinda/</link><pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate><guid>https://basedpractice.com/posts/built-for-enterprise-kinda/</guid><description>Dear software engineers, does it really have to be this way? A complaint about tools and platforms not truly being built for enterprise.</description></item><item><title>wyoming</title><link>https://basedpractice.com/posts/wyoming/</link><pubDate>Sun, 31 May 2026 00:00:00 +0000</pubDate><guid>https://basedpractice.com/posts/wyoming/</guid><description>Wyoming</description></item><item><title>Stuff I Like: Blowfish Theme</title><link>https://basedpractice.com/posts/stuff-i-like-blowfish/</link><pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate><guid>https://basedpractice.com/posts/stuff-i-like-blowfish/</guid><description>A Hugo theme that&amp;rsquo;s flexible, pretty, and actually documented.</description></item><item><title>Corporate Proxy SSL inspection and Pain (Zscaler + Android Studio emulator)</title><link>https://basedpractice.com/posts/im-just-a-man-in-the-middle/</link><pubDate>Fri, 12 Dec 2025 00:00:00 +0000</pubDate><guid>https://basedpractice.com/posts/im-just-a-man-in-the-middle/</guid><description>I spent far too much time solving for Zscaler&amp;rsquo;s SSL Inspection impacting Android Studio, until one late-nigth, I stumble on the answer.</description></item><item><title>Game Devs, Why No Multi-player?</title><link>https://basedpractice.com/posts/game-devs-why-no-multiplayer/</link><pubDate>Tue, 03 Sep 2024 00:00:00 +0000</pubDate><guid>https://basedpractice.com/posts/game-devs-why-no-multiplayer/</guid><description>A plea to game studios and publishers for more multiplayer support in unusual places, and how Parkitect’s co-op update proved the point.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://basedpractice.com/posts/game-devs-why-no-multiplayer/featured.jpg"/></item><item><title>hello, world!</title><link>https://basedpractice.com/posts/hello-world/</link><pubDate>Mon, 02 Sep 2024 00:00:00 +0000</pubDate><guid>https://basedpractice.com/posts/hello-world/</guid><description>Tradition demands a hello, world. Meet Mark — IT ops by day, gamer and maker by night, cat tax at the end.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://basedpractice.com/posts/hello-world/featured.jpg"/></item></channel></rss>